air nomads
physical
Region:
Civilization Type:
Real-World Influences: pre-colonial india
ALTA Modern-Day equivalent (if applicable):
Element(s): air
Notes on region/landscape: grassland that opens up into a canyon, surrounded by mountains and cliffs, lots of fruit trees and green vegetables, rice
Notes on bending:
>government/societal structure
Government Type: ?
Current Leaders: Dinesh
Allies: mountain nomads, coral voyages
Enemies: sun warriors (kind of)
Political Conflicts:
Notes on gender in leadership: neutral, gender does not play a role
Notes on class:
Notes on warfare/military:
culture/class/gender roles
Notes on main societal values: pacifism, isolationism, spirituality
Notes on gender roles/differences/marriage: no gender roles, marriage is a casual, small ceremony
Notes on class/ class relations:
Notes on family life: children are raised communally, sleep in the same dwelling as their parents
Notes on food/agriculture: harvest fruits and vegetables, make bread from rice flour, eat rice (chomps)
Notes on common clothing/jewelry: clothing is made from wool/silk traded from the mountain warriors, dyed orange with plants
art/religion/relation to spirits
Notes on artistic practice: bowls, statues carved by air
Notes on music/dance: primarily religious/spiritual, horns and gongs
Notes on ceremonial or special occasion attire: more elaborate robes, carved jewelry
Notes on general spiritual beliefs: spirits are everywhere yeehaw, spirit world, encourage emotional detachment from the physical world
Notes on spiritual leadership: same as government leaders, more ideological than legal and governmental
Notes on architecture: live in thatched huts on the edges of cliffs
Notes on storytelling: traditional oral storytelling, passed from adults to children
Notes on art and gender: little gender divide between art, art is an extension of the spirits
history
Notes on history: from the lion turtle yeet
coral voyagers
physical
Region: coral isles
Civilization Type: loose collection of clans organized under small local leaders
Real-World Influences: polynesian (specicially hawaiian for kamalani’s family), maybe some other islands for religious order
ALTA Modern-Day equivalent (if applicable): coral islands people
Element (s): water, fire
Notes on region/landscape: volcanic islands rich in plant and animal life
- Civilization is spread out across multiple islands and atolls and varies based on region
- At the time of the series the empire spans the entire western sea, from the fire isles to the earthen conitient
Notes on bending:
- Local religious law states that only those ‘spirit-blessed’ (benders) have right to be chief
- Most common element is water, though other elements exist in minority
- Combative forms of watershaping are absent in the culture, though practical and medicinal forms exist and are commonly practiced
- Most canoes are powered by watershaping
- Majority bender population, benders viewed as blessed by spirits
- Almost all leaders are benders
- Some rituals involve bending water
- Most common element is water, though other elements exist in minority
- Combative forms of watershaping are absent in the culture, though practical and medicinal forms exist and are commonly practiced
- Most canoes are powered by watershaping
- Majority bender population, benders viewed as blessed by spirits
- Almost all leaders are benders
- Some rituals involve bending water
government/societal structure
Government Type: decentralized clan leadership, varies about
Current Leaders: vague & varied
Allies: Sun Warriors
Enemies: none
Political Conflicts: engaged in neutral trade with sun warriors
Notes on gender in leadership: leadership is typically gender neutral and varies based on clan
Notes on class:
- Society divided between castes and roles- farmers, craftsmen, shamans, etc
- Little to no mobility between castes, roles typically decided by birth. Many children follow in parent’s footsteps
- Society is mostly communal and centered around castes
Notes on warfare/military:
- Not focused on warfare due to generally peacable society and isolation from rest of world
- No organized military, save for island-specific warriors that protect and serve tribal leaders, which mostly fight large fish and resolve minor skirmishes
- Most inter-nation conflicts are solved peacefully under a court of law, or by ritual dueling (which is highly regulated by government)
- While allied with the Sun Warriors, they are not directly involved in the war of the Fire Isles. Instead, they provide resources such as crops and raw materials.
Notes on economy:
- Regional economy is very complex, spanning across entire ocean and mostly centered around trade of goods (both raw materials and crafted products)
- Have a currency of tapa but also use currencies of the nations they trade with
Notes on Settlement:
- Largest city- Noho Ali’i, located west of the Fire Isles
culture/class/gender roles
Notes on main societal values:
- Society is centered around trade, navigation and sailing
- Main societal ideal= keep community prosperous
- Emphasis on community coming first, wellbeing of the people over wellbeing of the self
- Emphasis on travel, navigation, and connection with others, large trade networks create a sense of unity
- boats= very important. Respected individuals own canoes, typically handcrafted and sacred to individual
Notes on gender roles/differences/marriage:
- Little divide between genders rooted, men and women typically do the same work (agricuture, craftswork, etc) with slight variation
- Men typically farm ‘men’s crops’, women typically farm ‘women’s crops’. Variation in crafting exists too (women - textiles, men- woodworking)
- There is some divide between genders according to local religious law- men & women eat seperately
- Third gender exists within culture- well-respected people seen as spiritual leaders with specific roles in community- typically interpret messages from the spirits, decide societal roles, teach and record oral history & mythos, etc. typically benders but not always.
Notes on family life:
- Rites of passage at puberty are similar for both genders and involve reef-surfing (waterbending-based sport) and tattooing
Notes on food/agriculture:
- Cuisine consists of fish, meat, and farmed crops. Many regions have access to crops not grown on their islands due to trade
Notes on common clothing/jewelry:
- Clothing consists of plant-fiber-based clothe and typically leaves most of body bare to deal with humidity. Higher-caste individuals have access to finer quality material (imported silk, etc)
art/religion/relation to spirits
Notes on artistic practice:
- Tattoos are very important to culture (mark of spirits onto the self), processes assisted by waterbending. Designs vary from individual to individual but generally reflect tribal design, creating unity
- Tools & items typically carved from wood
- All art made for a purpose- everyday objects such as bowls, pots, and boars or religious pieces representative of the spirits
- Most common arts include tapa, decorated bark clothe used in both everyday and spiritual purposes, as well as woodcarving
- Abstract representations of nature, animals, humans, and spirits. Rarely realistic, sometimes idealized
- Most crafting done by normal people or spiritual leaders
- Sacred tattoo designs mirrored in artwork. First tattoos typically received at rites of passage ceremonies
- Geometric patterns common on all art
Notes on music/dance:
- Art and dance are both representative of devotion to nature, spirits, etc.
- Dance & bending are a large part of spiritual ceremonies
- Inter village communication via gongs & 'gong language’
Notes on ceremonial or special occasion attire:
Notes on general spiritual beliefs:
- Everyday activities ingrained in the spiritual, cyclical nature of life
Notes on spiritual leadership:
- Chieftains are chosen by shamans/spiritual leaders and are regarded as such. Typically rule as a pair (female leader & male leader)
- However, most chosen leaders have connections (blood ties or otherwise) to previous chiefs
- No distinction between religious power and power of government, spiritual & government leadership are one and the same
- Healing (both herbal and through medicinal waterbending) done by shaman
Notes on architecture:
- Structures are crafted from straw, wood and other natural materials
- Despite being a voyager culture, most island settlements are permanent
- Some settlements built over water on floating citie
Notes on storytelling:
- Sacred tattoo designs mirrored in artwork. First tattoos typically received at rites of passage ceremonies
- Geometric patterns common on all art
- Storytelling passed on through spiritual leaders, typically third-gender
Notes on art and gender:
- Textile work traditionally done by women, woodcarving done by men
history
Notes on history:
- Society predates harmonic convergence and had bending b4 that as well
- Some left to be pirates a bit earlier
sun warriors
physical
Region: Fire Isles Archipelago, centralized in most wester isles
Civilization Type: empire
Real-World Influences: early mesoamerican cultures, some influences from southeast asia
ALTA Modern-Day equivalent (if applicable): Sun Warriors, Fire Nation
Element (s): fire
Notes on region/landscape:
- The fire isles are a volcanic archipelago
- Bryke says its like iceland but my heart says ‘they are way too close to the equator to be that cold’
- So for the sake of having teya not freeze to death we’re gonna have the climate be closer to Mexico/Central America
Notes on bending:
- The only element common in sun warrior society is fire, used in art known as fire-tossing
- Fire is very respected in everyday life, even by nonbender, and is seen as a connection to the sun and the dragons
- Firebending forms all rooted in studying the movement of the dragons
- Fire also used in religious rituals
- 70% majority population are firebenders
- Firebending plays major role in society, most higher class families have strong bending genes and choose marriages because of it
government/societal structure
Government Type: monarchy
Current Leaders: axolin’s bf who doesn't have a name yet
Major Cities: Atenyo, the far-eastern city Teya & Xo used to live in, a few others
Allies: Coral Voyagers
Enemies: Mountain Empire, Pirates
Political Conflicts: currently at war with Mountain Empire
Notes on Government structure:
- One main city (Atenyo) in charge of all the other cities
- City-states are somewhat independent- city leaders handle day-to-day conflicts but anything major (ie: things relating to the war) will be decided by the high chief
- Leaders are chosen by inheritance, as are most positions/professions. Children typically follow parents footsteps and rarely marry outside of class
Notes on laws:
- Law system is advanced and very rigid, varies slightly from region-to-region but main principles are the same
- Leading families lead under the divine right to rule
Notes on economy:
- Economy of jade coins exists
- Intricate trade networks with coral voyagers, air nomads and other neighboring societies
- Not a maritime nation in the sense that they have no idea what they’re doing when it comes to navies.
- Rely on connection with coral voyagers for help with boats
Notes on gender in leadership:
- Fairly gender-neutral leadership, easy for women to rise to positions of power
- Uhhh thats it for this ig
Notes on class:
- Society is very divided by class and social standing
- Society divided into castes- government nobles, religious authority, military leaders, artisans, merchants, peasantry
Notes on warfare/military:
- Sun Warriors have an extremely organized military, war and conquest are major parts of civilization and culture.
- While most peasantry are taught basic fighting skills by their parents (both in armed combat and firebending) a special warrior class exists solely for combat
- This is a recent development since the start of the war: the sun warriors weren’t that invested in actual warfare (more ceremonial warfare + managing their society) before the war
- All soldiers undergo rigorous training from childhood until joining the army to fight in the war. Even divide between bending and nonbending combatants.
- High status of soldiers (and rank of individual soldiers) displayed through variation of uniform & armor
- Military leaders typically of a much higher rank than average soldier
- Ex: teya’s family
- Roles of military leadership passed through family- seen as an extension of the royal bloodline
- Recently became allied with the coral voyagers with hopes of expanding their navy
- Bc their navy s u c k s compared to the pirate fleets
- Civilization is currently at war with the mountain empire after their southeastern cities were brutally raided
- Rip huitzetecol
- While most combat is armed, styles of fighting typically integrate firebending forms
- Teya might end up using an atlatl (spear thrower)
- Cities are heavily fortified
- Nation’s capital is in the center of the largest island and is extremely fortified
culture/class/gender roles
Notes on main societal values:
- Main societal values: agriculture, prosperity, expansion, etc.
Notes on gender roles/differences/marriage:
- Gender equality
- Same-sex relationships also somewhat accepted, though expected to keep private and within family, as are most affairs
- Marriage is typically reserved for upper classes and for political or social gain, and involves an elaborate, social, ceremony. In lower classes, marriage isn’t that big of a deal and mostly for procreation
- Upper class marriages arranged by parents
- Most upper class are married in their early-mid twenties as they enter adulthood
Notes on class/ class relations:
- Marriage outside class is basically forbidden
- Society is heavily segregated by class, even physically
- Upper classes live in the centers of cities while lower classes typically live on the edges of cities
Notes on family life:
- In teya’s class: parents will typically have 2-3 children, eldest child is seen as the heir but all children are expected to follow in parent’s footsteps
- Children typically follow in parent’s roles- lower class children educated by parents while higher class children enrolled in formal education based on class/profession
- education system is very strict and not divided by gender, teachers are very respected individuals. school uniforms are enforced but vary on educational division
- Sport and dance both very important to society, both as recreation and for religious/spiritual purposes
- Rites of passage are at the mastery of fire but only apply to higher classes, lower classes typically will not bother. Ceremony involves the child presenting themself to the dragons to be judged
- Sport used as a form of dueling and for ritual purposes, settle arguments, etc.
- Personal and family honor are very important- connected to strong images of importance of lineage
- Both parents act as head of family household, individual leadership roles vary between people
- Titles pass from parent (of either gender) to eldest child, regardless of gender
Notes on food/agriculture:
- Very agricultural society, built on farming
- Most common crops: corn, sugarcane, peppers, avocado, cotton, tomato, quinoa
- Cities are built close to water for irrigation
Notes on common clothing/jewelry:
- Ornamentation and jewelry common, especially in higher classes, typically crafted from gold (imported and mined from colonies). Turquoise inset is also common
- Turquoise most common amongst most-respected upper class, sign of authority
- Represents the sky and also its pretty and rare
- Clothing is loose and often sleeveless, typically dyed shades of red. Hair is typically worn up in a ponytail to help with the intense heat
- Soldiers do not wear much armor due to heat and humidity, war paint is used and typically covers the eyes
art/religion/relation to spirits
Notes on artistic practice:
- Art made to serve purpose- both everyday objects and those used in ritual
- Artisans are the most respected of the lower classes, especially architects and engineers that plan the empire’s cities. Most cities are incredibly complex works of stone that take decades to complete
- Painting/drawing is not very common compared to the prevalence of sculpture. Forms are often exaggerated and idealized, and depict humans, spirits, animals, and mostly dragons
- Relief sculpture is very common, especially in large, important buildings
- Other common forms of art include textile and jewelry crafting, which are both made by street-level artisans and can be purchased by anyone.
- Firebending-assisted metalworking forms are very common and widely used (specifically for weapon-crafting)
Notes on music/dance:
- Sport and dance both very important to society, both as recreation and for religious/spiritual purposes
Notes on ceremonial or special occasion attire:
- Why did i make this its own thing anyways teya wears blue when she goes to a party
- Fancy jewelry :)
Notes on general spiritual beliefs:
- Religion and devotion to the spiritual play a major part in everyday life and practices
- Most major holidays revolve around sacrificial festivals to the dragons, spirits, and the element of fire
- Holidays are very important and one of the few times all castes are unified in one common activity
- Rituals are very complex and range from city-wide festivals to ensure a good harvest to intimate rituals to bless the fertility of a family member
- Religion also tied heavily to medicine as a result of close connections with the bhanti tribe
- Sacrifice is important to religion- both animal and blood, though rarely involving death. Pre-battle rituals are held by specific priests to ensure victory in war
- There are a few exceptions to the no death rule tho :)
Notes on spiritual leadership:
- Spiritual leaders are forbidden to have children and cannot pass on titles through succession, children of warriors or leaders can choose to become shamans, some are chosen by shamans through visions of the future
- Xochitl chose to become a priest
- Religious leaders have recently lost political sway due to the disappearance of spirits in the human world
Notes on architecture:
- Large temples are the center of sun warrior cities, and most important structure
- Palace in capital is (at the time) one of the most impressive works of architecture in the world
- Most cites have similar patterns of structure and architecture- upper classes tend to live in the center of the city while lower classes live on the edges to be closer to the fields
- Most architecture is stonework
Notes on storytelling:
- storytelling/education done through the educational system
- Also passed from parent-to-child in lower castes
Notes on art and gender:
- Art not segregated by gender, instead mostly by class
- Arts are not regulated by gender and instead localized within family groups (family of weavers, family of leatherworkers, etc).
history
Notes on history:
- Existed as an independent society long before harmonic convergence
- Unified somewhat recently
mountain nomads
physical
Region: Northernmost area of modern-day ek
Civilization Type: loose alliance between a collection of nomadic villages
Real-World Influences: proto-Mongols, medieval mongol clans
ALTA Modern-Day equivalent (if applicable):
Element (s): earth, lots of nonbenders
Notes on region/landscape: largely consists of grassland/steppe; forests to the south and mountains to the north
Notes on bending: the few earthbenders that exist use it for farming
government/social structure
Government Type: Group of “spiritual” elders (not v good at their jobs)
Current Leaders:
Allies: other local nomadic villages
Enemies: Mountain Empire (attempted colonizers)
Political Conflicts:
Notes on gender in leadership:
Notes on class:
Notes on warfare/military: all members of the village (besides children and the elderly) are expected to fight against threats; nonbenders use spears and bows/arrows
culture/class/gender roles
Notes on main societal values: conservation of culture/history, family, benefit of the clan
Notes on gender roles/differences/marriage:
- more common for men to hunt but women can as well, women generally do the weaving/making clothes
- marriage is typically the most extravagant type of celebration
- people are expected to marry within their own class
Notes on class/ class relations:
Notes on family life: multiple generations live in a one-room ger, all members tend to livestock and farming plots
Notes on food/agriculture: mostly hunter-gatherers, however they raise domestic chicken-lizards (eggs, meat) and wooly pigs (for clothing, milk, and weaving arts)
Notes on common clothing/jewelry: long-sleeved tunics that go past the knees for both men and women, men wear belts while women do not, usually made from
art/religion/relation to spirits
Notes on artistic practice: weaving and dying rugs/tapestries using natural plant dyes
Notes on music/dance: traditional folk songs used to tell stories/history (influenced by mongolian long song)
Notes on ceremonial or special occasion attire:
Notes on general spiritual beliefs: all misfortune is punishment from the spirits, if one person in the village is tainted by it they are a danger to the others and must be expelled; children are considered most vulnerable as victims
Notes on spiritual leadership:
Notes on architecture: family dwellings are sturdy, circular tent-like structures adorned with colorful woven rugs/tapestries and a hole in the center of the roof as a vent (gers)
Notes on storytelling: focused heavily on spiritual consequences, very superstitious about omens, the meaning of names
Notes on art and gender:
history
Notes on history:
- used to live farther to the east in mountain empire territory
- Dulguun used his powers of foresight to learn about the mountain empire’s plan to conquer the nomads, warned the village elders and convinced them to move further west into the steppe
- left several other villages from the alliance behind, elders believe the misfortune of Dulguun’s curse was punishment for not staying to fight
polar clans
physical
Region: southernmost reaches of the northern continent
Civilization Type: nomadic collection of small tribes
Real-World Influences: inuit/yupik peoples
ALTA Modern-Day equivalent (if applicable): Water Tribes
Element (s): water
Notes on region/landscape:
- It’s a tundra. Literally just tundra
- Maybe since its a bit more south-oriented theres like. Some trees but not many
Notes on bending:
- The people of the north pole are descended from the original settlers of the water lion turtle
- About half the population holds the element of water, known as watershaping
- Combative watershaping is typically only used by male hunters, while healing is taught to women, by other women
- While nonbenders are held in the same regard as their bending counterparts, most tribal leaders are waterbending
government/societal structure
Government Type: small independent tribal leaderships
Current Leaders: (of Ukalik’s tribe) Pana
Allies: the mountain nomads
Enemies: bears idk
Political Conflicts: theyre literally so isolated from everyone they’re barely involved with anyone
Notes on government structure:
- Divided into small, mostly unaffiliated clans led by tribal leaders
- Each tribal chief is part of the overarching tribal council
- Organized into hunter/gatherer system. Men typically hunt, while women gather herbs and plants as well as cook, weave and sew.
Notes on laws: Very loose law system very tied to spiritual beliefs, tribal leaders are typically ultimate authority
Notes on religion in leadership: Leaders are chosen by spiritual elders and are closely tied to individual tribal spirituality but not exclusive spiritual leaders.
Notes on gender in leadership:
- Women and men are very segregated- clear distinction between men’s tasks and women’s tasks
- Women are very respected but not considered to be capable of leadership/hunting/fighting
- Patriarchal society
Notes on trade: Trade with the mountain nomads for like. Fish and different furs. Stuff like that
Notes on warfare/military:
- Tribal hunters double as soldiers if conflict ever arises
- Due to the tribe’s isolation, conflict is rare and mostly internal- small scuffles between tribes
- Most tribes are on fairly neutral grounds with each other and will help one another if the need arises
- Most common weapons include spears, knives, and other simple weaponry
- While not an official navy, most tribes have enough small canoes to transport a decent amount of warriors over water. However, these boats are small and mostly used for fishing, and do not constitute as a navy
culture/class/gender roles
Notes on main societal values:
- Main societal ideal= providing for family and community
- Importance on doing what’s right for the entire group instead of the individual
Notes on gender roles/differences/marriage:
- Men and women live separately, divided between gender
- Marriages are typically arranged but rarely involve large ceremonies
- More like ‘i like you you like me lets move in together and have a baby but we gotta ask the old wise village lady first’
Notes on class/ class relations: Not applicable due to size of civilization and societal structure
Notes on family life:
- Men’s rites of passage at 15- early form of ice-doging/ proving oneself as a warrior
- Women’s rites of passage at puberty
- Young boys lived with their mothers until rites of passage, in which they move to live with the men of their tribe and learn to become hunters
- Young girls live with their mothers until the women’s rites of passage in which they become of marrying age, they live with the rest of the women until they marry
- Society is mostly communal and is rarely structured around traditional family unit
Notes on food/agriculture:
- Not an agricultural society due to harsh conditions, diet is mostly meat-based & foraged locally
- Most common ingredients: fish, meats, berries, herbs, roots, seaweed
- Food is not spicy due to lack of spices and cold climate
- Cuisine consists mostly of fish, seal and other hunted meats. Due to the cold climate and lack of agricultural system, most food is sparsely seasoned
- Despite the lack of an agricultural system (due to extreme cold), some plants can be foraged- namely berries, herbs and seaweed
Notes on common clothing/jewelry: Clothing typically consists of parks and other warm clothes, constructed from furs and skins. While mostly natural shades of beige and brown, some have details in muted blue tones
art/religion/relation to spirits
Notes on artistic practice:
- Art is handcrafted and typically very functional instead of purely ornamental
- The most commom medium is bone remains of hunted animals, which are crafted into intricately designed tools with a variety of purposes
- Warrior’s face paint is applied before battle and is typically made from crushed plants
- Dim colors- grays, blues, blacks, whites
- Children’s toys are crafted from bone by mothers. Most artistic tradition is passed from mother to daughter
- Abstract representations of common animals, as well as humans and geometric forms
Notes on music/dance:
- Song is frequently used for storytelling
- Throat singing- done by women as a form of entertainment
Notes on ceremonial or special occasion attire: Parka design and ornamentation is also very significant and detailed- embroidery patterns are often specific to the person and imbued with protections against spirits
Notes on general spiritual beliefs:
- Art is viewed as an extension of the spiritual
- Most spiritual practice tied to tradition rather than organized religion
Notes on spiritual leadership:
- While some elders remember the time when spirits roamed the earth, most have forgotten/were not born at the time. Despite this, a great sense of respect for the spiritual has formed within the community
- Women assume most medicinal roles in addition to the roles as storyteller, and have adopted medicinal waterbending in addition to traditional herbal medicine
Notes on architecture: Tribesmen and women reside in small, easily transportable tent-like structures, or igloos crafted using waterbending
Notes on storytelling: Most traditions and stories are passed down by women due to motherhood, leading women to become de facto spiritual leaders/storytellers
Notes on art and gender: Most artistic tradition is passed from mother to daughter
si wong tribes
physical
Region: Si Wong Desert
Civilization Type: independent city-state, recent colony of Mountain Empire
Real-World Influences: medieval islamic society, amazigh culture
ALTA Modern-Day equivalent (if applicable): Sandbenders
Element(s): earth
Notes on region/landscape:
- Very rough, earthy terrain prone to long dry spells and little rain.
- Scare vegetation
Notes on bending:
- While a majority of the population are nonbenders, about 30% possess the element of earth and use it in an art known as earth-shaking or sand-shifting
- While the art of sand-shifting is unique to the desert culture, earth-shaking originates to the north and is from the mountain empire
- Both practices are widespread
- Most bending is used combatively or for construction or infrastructure, and is rarely used for arts and ritual
- Most benders born into lower castes are drafted into the army or into construction services/whatever organization keeps the city moving
government/societal structure
Government Type: monarchy
Current Leaders: Issam Al-Mutari
Allies: Mountain Empire
Enemies: Sun Warriors, Coral Voyagers, Pirates
Political Conflicts: indirectly involved in mountain empire war with Sun Warriors
Notes on gender in leadership:
- Some small-office officials are women, though most religious and government authority is patriarchal
Notes on class: Most traditional culture has been rectified by empirical control and replaced by a rigid caste system, at the top of which is the empire-controlled government
Notes on economy
- Uses same currency as mountain empire
- Currency was standerdized only after colonization
- Due to the city-like nature of the settlement, inter-community trade is common. Often, the women of a family will specialize in a trade (such as leatherworking, jewelry making, or cooking) which will be passed through generations
Notes on warfare/military:
- Traditional, pre existing culture did not have much in the way of warfare (men of the tribe usually doubled as soldiers if inter-tribal conflict ever arose)
- After mountain empire took over, military was established as part of government-mandated education program
- Middle class men typically enlist in army as part of their education, which provides stable income for their families
- Military is very powerful and land based but doesnt do much (as most of the war front is closer to the sun warrior settlement) other than fortify the city & protect the royal family. Mostly for show. Despite this, the military is very organized as an extension of mountain empire’s power
- Most soldiers are outfitted with a saif and a shield, and don armor over their robes. Earthbenders are trained in specific forms of combative bending
Notes on city layout:
- While some tribes remain nomadic, most have been absorbed into a very large, nomadic tribe known as the Wandering City of Siwa
- The ‘city’ consists of a large, migratory movement that moves between agricultural sites and follows the migration patterns of livestock
- Settlement’s movement is powered by earthbending large slabs of stone (on top of which structures are built) over sand, similar to sand-sailers but on a larger scale. It takes a large number of benders to operate
- The city is divided into seven quadrants based on the seven moving platforms the city is built on. Most are of uniform size, save for the imperial platform which is larger to house the royal palace and temple
- The city alternates between long periods of rest and short periods of travel
- Buildings are crafted from earth, typically from earthbending
Culture/Class/Gender Roles
Notes on main societal values:
- Main cultural ideal- preserve both the family and tradition
Notes on gender roles/differences/marriage:
- Women and men, while viewed as equal, work and worship separately
- Separate gender roles heavily emphasized, especially within the role of parenthood
- Mothers typically raise children of both sexes until the boys turn of age to start farming (usually around 10 or so). They will continue to teach their daughters until they are of marrying age
- Marriage traditions vary from sub-tribe to sub-tribe, even mix from patriarchal to matriarchal tradition
- Most tribal tradition has been merged due to empirical influence with the traditions of the reigning Mutari clan being seen as most civilized
- Marriages are typically arranged among the upper classes
Notes on wedding traditions
- A lot to fill out huh
- Dowries are a thing
Notes on class/ class relations:
- Separate classes function as a working machine to keep siwa together
- Caste system is looser than that of the Sun Warriors (allows intermarriage- wife moves to caste of husband) with similar tiers
- Religious authority subservient to governmental power as opposed to being equal
- Benders are typically of lower classes than the nobility as bending is chiefly used for labor-intensive work, meaning the most powerful bending bloodlines are among the lower castes
- Bending seen as poor man’s work
Notes on family life:
- Most families are structured into simple, 4 generation units. Both sexes share in individualized work and religious ritual, as well as family leadership.
- Much day to day life has remained the same even when under empirical control. Most major change is amount of people consolidated into one area
- Strict rules of succession and inheritance extremely ingrained into societal custom and belief. Violation of said rules of succession often leave parents ostracised and looked down upon
- Royal family is patriarchal, with the title of chancellor passed from father to eldest son
Notes on food/agriculture:
- Major crops are grains, citrus, dates, and some vegetables
- Traditionally nomadic culture adapted to follow herding patterns of livestock, siwa still follows herding patterns
- Dried meats very common in cuisine
- Cactus wine is a thing
- Cuisine is typically simple due to nomadic lifestyle and is typically meat-based and meant to last a long time, high in spice
- Dishes are more complex for the upper class
Notes on common clothing/jewelry:
- Textile is a very important part of the culture and its history, notably due to the amount of it needed to operate the travelling city. Artistic traditions of textile-making are passed from mother to daughter and is a very revered practice.
- Jewelry-making also a female-dominated field passed from mother to daughter with much religious significance
- Protection amulets
- Common clothing consists of loose robes which vary in quality based on social standing. Typically dyed green from cactus dye, clothing is unisex but higher classes typically wear more distinguished clothing. Ore-based jewelry and hair coverings common for both genders
art/religion/relation to spirits
Notes on artistic practice:
- Si wong art is rarely representative of human forms and is often utilitarian
- Most common pieces of art include pottery, tapestry-like textile work, and jewelry
Notes on music/dance:
- Music also large part of culture- used both for entertainment and ritual purpose, as well as professional music played for those in power
- Music is common in all walks of life, whether village music played in the streets or at home, or professional music performed for upper class.
- Village music is closer to traditional regional music, while professional music is closer to music from the rest of the earthen continent
- Ritual, religious music is standard throughout social castes and does not vary much
- Most common music in all circles includes lutes, cymbals, and vocalization. Dance is common in ritual and village music, but rare in professional music contexts
- After being colonized by the mountain empire, culture was affected by an influx of visual art and crafting inspired by that of the mountain empire culture
Notes on ceremonial or special occasion attire:
- Jewelry crafted from ore (practice introduced by mountain empire) is very common
- Head coverings have little religious significance and are mostly practical/cultural
Notes on general spiritual beliefs:
- While most everyday life is distanced from the spiritual, it is most present in artistic practice
- Artisans (which are typically women) imbue their craft with the properties of the spiritual
- Talismans (amulets, jewelry, weavings, embroidery, mehndi) are very common and thought to ward off evil spirits, a practice still prevalent from the lion turtle days
- Intent when creating objects- especially sacred objects used in ritual- is extremely important, believed that negative intent when making art leads evil spirits into the home
- most feared spirits= spirits of fire/the sun/heat, most respected spirits= spirits of water/rains/rivers
Notes on spiritual leadership:
- While religion plays a fundamental role in the community, religious and government authorities are separate
- Religious leaders are typically male and follow a patriarchal rule of succession
- Worship is typically led by the leader of the family in private quarters, though a government appointed spiritual leader exists and leads the royal family in religious ritual
Notes on architecture:
- The city is divided into seven quadrants based on the seven moving platforms the city is built on. Most are of uniform size, save for the imperial platform which is larger to house the royal palace and temple
- Architecture is very complex uhhh islamic architecture is just pretty ok
Notes on storytelling:
- Oral storytelling common in lower classes, nobility prefer written literature
- Have their own script and language, large bodies of text written onto scrolls
- Only upper classes are literate
Notes on art and gender:
- Worship/spiritual practice separated by gender but varies little in actual practice
- Men typically more involved in religious practice
history
Notes on history:
- Original inhabitants of the earth lion turtle Wan found
- Organized into moving city shortly after harmonic convergence
- Were colonized by the Mountain empire within the last ~16 years